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Call for Papers
As gaming becomes more pervasive we are challenged in our
job, learning and personal life by the growing
access to
virtual spaces and communities that offer opportunities
for everyday needs and aesthetic
experiences. ‘Creative
Industries’ have a need for design measures that reveal
new interaction methods,
scenario metaphors and in-depth
co-creation. This conference bring together research and
best practices in
creative media design for this new
challenging field.
Gaming appeals to our wits, our senses and emotions; game
design is provoked to engage our expressive and
experiential capabilities. Theoretical, empirical or
semiotic analyses of games may help to explain how.
Effective design needs evaluation methods for exploring
new concepts. Game design also needs the testing
of
usability, playability and player centered design.
Gaming also appeals to our social needs. We see developing
communities and social networks around (online)
games.
Recent research indicates that game and sociability design
can stimulate social capital in these
communties. New
platforms and interfaces for gaming may create new ways of
shaping our social world.
Games are becoming a more substantial part of training and
education in different sectors. Serious games
need rich,
engaging (social) interaction, but still a lot is to be
learned on the trade-off between various
design criteria,
and the need to blend existing genres into unpreceeded
future worlds.
The focus of this conference is on innovative methods for
the design and evaluation of games and game
play. Topics
of interest include, but are not limited to the following
areas:
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Creativity and Resonant Interaction
-
Multi-modal communication
-
Immersiveness
-
Experience design
- Perception and performance metaphors
-
Alternate and mixed realities
-
Creative industries
- Research methodologies in creative practice
-
Assessment of exploratory technologies
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(Social and Audiovisual) Usability and playability
-
Adaptivity
-
Cognition, representation, communication
-
User/player centered design
- Game
interpretation for design
-
Psychological, social, and cultural differences in
perception and participation
-
Communities, networks, social interaction and social
capital
-
Cross-cultural and intercultural approaches
-
Mechanisms of exclusion
- Game
criticism
-
Applications in Serious Gaming
-
Assessment of exploratory learning approaches
- Emerging practices
The
Conference will be composed of several types of
contributions:
-
Full Papers – These include mainly accomplished
research results and have 8 pages at the maximum
(5,000 words).
-
Short Papers – These are mostly composed of work
in progress reports or fresh developments and have
4 pages at maximum (2,500 words).
-
Reflection Papers – These might review recent
research literature pertaining to a particular problem
or
approach, indicate what the findings suggest, and/or
provide a suggestion - with rationale and
justification - for a different approach or perspective
on that problem. Reflection papers might also
analyze general trends or discuss important issues in
topics related to the conference. These have 4
pages at maximum (2,500 words).
-
Posters / Demonstrations – These contain
implementation information or work-in-progress and have
two pages at maximum (1,250 words) besides the poster
itself (or demonstration) that will be exposed
at the conference.
-
Tutorials – Tutorials can be proposed by scholars
or company representatives. A proposal of maximum
250 words is expected.
-
Invited Talks – These will be made of
contributions from well-known scholars and company
representatives. An abstract will be included in the
conference proceedings.
-
Panels – Discussions on selected topics will be
held. A proposal of maximum 250 words is expected.
-
Doctoral Consortium - A Doctoral Consortium will
discuss in group, individual projects and on going
work
of PhD students. Prospective students should send a
report of their PhD projects and work so far
with
a maximum of 4 pages (2,500 words).
-
Corporate Showcases & Exhibitions – The former
enables Companies to present recent developments
and applications, inform a large and qualified audience
of your future directions and showcase
company’s noteworthy products and services. There will
be a time slot for companies to make their
presentation in a room. The latter enables companies the
opportunity to display its latest offerings of
hardware, software, tools, services and books, through
an exhibit booth. For further details please
contact the publicity chair - secretariat@mccsis.org .
All submissions, except invited talks, are subject to a
blind refereeing process.
Important Dates:
-
Submission Deadline (last call): 30 May 2008
- Notification to Authors (last call): Until 16
june 2008
-
Final Camera-Ready Submission and Early Registration (1st
date): Until 21 April 2008
- Late Registration (1st date): After 21 April 2008
- Conference: Amsterdam, Netherlands, 25 to 27 July
2008
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