call for papers
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Call for Papers
 

As gaming becomes more pervasive we are challenged in our job, learning and personal life by the growing
access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic
experiences. ‘Creative Industries’ have a need for design measures that reveal new interaction methods,
scenario metaphors and in-depth co-creation. This conference bring together research and best practices in
creative media design for this new challenging field.

Gaming appeals to our wits, our senses and emotions; game design is provoked to engage our expressive and experiential capabilities. Theoretical, empirical or semiotic analyses of games may help to explain how.
Effective design needs evaluation methods for exploring new concepts. Game design also needs the testing
of usability, playability and player centered design.

Gaming also appeals to our social needs. We see developing communities and social networks around (online)
games. Recent research indicates that game and sociability design can stimulate social capital in these
communties. New platforms and interfaces for gaming may create new ways of shaping our social world.
Games are becoming a more substantial part of training and education in different sectors. Serious games
need rich, engaging (social) interaction, but still a lot is to be learned on the trade-off between various
design criteria, and the need to blend existing genres into unpreceeded future worlds.

The focus of this conference is on innovative methods for the design and evaluation of games and game
play. Topics of interest include, but are not limited to the following areas:

 

- Creativity and Resonant Interaction

-  Multi-modal communication

- Immersiveness

- Experience design

- Perception and performance metaphors

- Alternate and mixed realities

- Creative industries

- Research methodologies in creative practice

- Assessment of exploratory technologies

- (Social and Audiovisual) Usability and playability

- Adaptivity

- Cognition, representation, communication

- User/player centered design

- Game interpretation for design

- Psychological, social, and cultural differences in perception and participation

- Communities, networks, social interaction and social capital

- Cross-cultural and intercultural approaches

- Mechanisms of exclusion

- Game criticism

-  Applications in Serious Gaming

- Assessment of exploratory learning approaches

- Emerging practices


The Conference will be composed of several types of contributions:

  • Full Papers – These include mainly accomplished research results and have 8 pages at the maximum
    (5,000 words).

  • Short Papers – These are mostly composed of work in progress reports or fresh developments and have
    4 pages at maximum (2,500 words).

  • Reflection Papers – These might review recent research literature pertaining to a particular problem or
    approach, indicate what the findings suggest, and/or provide a suggestion - with rationale and
    justification - for a different approach or perspective on that problem. Reflection papers might also
    analyze general trends or discuss important issues in topics related to the conference. These have 4
    pages at maximum (2,500 words).

  • Posters / Demonstrations – These contain implementation information or work-in-progress and have
    two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed
    at the conference.

  • Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum
    250 words is expected.

  • Invited Talks – These will be made of contributions from well-known scholars and company
    representatives. An abstract will be included in the conference proceedings.

  • Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.

  • Doctoral Consortium - A Doctoral Consortium will discuss in group, individual projects and on going
    work of PhD students. Prospective students should send a report of their PhD projects and work so far
    with a maximum of 4 pages (2,500 words).

  • Corporate Showcases & Exhibitions – The former enables Companies to present recent developments
    and applications, inform a large and qualified audience of your future directions and showcase
    company’s noteworthy products and services. There will be a time slot for companies to make their
    presentation in a room. The latter enables companies the opportunity to display its latest offerings of
    hardware, software, tools, services and books, through an exhibit booth. For further details please
    contact the publicity chair - secretariat@mccsis.org .

All submissions, except invited talks, are subject to a blind refereeing process.

Important Dates:

- Submission Deadline (last call): 30 May 2008

- Notification to Authors (last call): Until 16 june 2008

- Final Camera-Ready Submission and Early Registration (1st date): Until 21 April 2008

- Late Registration (1st date): After 21 April 2008

- Conference: Amsterdam, Netherlands, 25 to 27 July 2008

 

 

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